Build animated characters for a new cartoon show. Choose visual attributes to communicate information about your cartoon character’s personality to the audience. Choose shapes and items to suit a character's personality. Combine elements such as body shape, head size, clothing and accessories. For example, choose a relatively large, round head to suit a friendly character. Make all of the elements work together to give a clear message to the audience. This learning object is one in a series of four objects.
Objective
Students explore the development of an animation character using visual attributes to create meaning.
Students apply visual conventions to construct and shape meaning.
Students combine visual elements to suit a target audience.
Students explore how stereotypes are applied in children's television.
Students change a set of multimodal elements within a text to alter the meaning of the text as a whole.
Curriculum Information
Education Type
K to 12
Grade Level
Grade 7, Grade 8, Grade 9, Grade 5, Grade 6
Learning Area
English
Content/Topic
Oral Language
Listening Comprehension
Reading Comprehension
Writing and Composition
Viewing Comprehension
Oral Reading Fluency
Oral Language and Fluency
Intended Users
Learners, Students
Competencies
Copyright Information
Copyright
Yes
Copyright Owner
Education Services Australia
Conditions of Use
Use, Copy
Technical Information
File Size
0 bytes
File Type
application/x-rar
Software/Plug-in Requirements
Adobe Flash Player - http://get.adobe.com/flashplayer/