Make some music by building up rhythms for chimes. Complete a counting rule that matches a pattern on a number line. Select the start number or select a number to count by. For example, start at 1 on a number line; then choose which number to count by (4, 5 or 6) to alternate between odd and even numbers. Add a second number pattern for more chimes. Then play all of the sound patterns together to hear your music. This learning object is one in a series of five objects.
Objective
1. Students create counting rules to generate specified.
2. Students apply understanding of odd and even numbers to solve problems.
3. Students associate various representations, including sound, of the same number pattern.
Curriculum Information
Education Type
K to 12
Grade Level
Grade 4, Grade 3
Learning Area
Mathematics
Content/Topic
Numbers and Number Sense
Intended Users
Educators, Learners, Students
Competencies
Copyright Information
Copyright
Yes
Copyright Owner
Education Services Australia
Conditions of Use
Use, Copy
Technical Information
File Size
0 bytes
File Type
application/x-rar
Software/Plug-in Requirements
Adobe Flash Player - http://get.adobe.com/flashplayer/